This is a dragon head I sculpt on my free time to improve my sculpting skill. This video show from sculpt to final render. What i usually do to get the model out as quick as possible. I didn't focus as much on texture that why I just find some material as slap it on, didn't paint it or anything.
Software:
ZBrush - Sculpt
Maya - Model Clean up & UV
Substance Painter - Texture
Blender - Lighting & Render